########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
1.0

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/Pinturas
0

[CTCTexture]
farbschema_tex1
skin.tga

[CTCTexture]
farbschema_tex2
roda.tga

###################
Text-Texturen:
###################

IBIS:
0
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

ANNAX Linie groß:

2
[texttexture]
Matrix_Nr
Annax Large
128
128
0
222
249
254

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
Annax Small
87
48
0
0
225
0

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
Annax Small
514
133
0
228
72
5

IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Prefixos:

8
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0

Bilheteira

9
[texttexture]
ticketprinter_display
DIN
552
70
0
215
216
219


########################################
[LOD]
0.1
########################################

////////////////////////////////////////
Carroceria
////////////////////////////////////////

[mesh]
body\body.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.tga
0

[matl_envmap]
envmap.bmp
0

[mesh]
body\placabm.o3d

[mesh]
body\nomeeccos.o3d

/////////////////////////
Fumaça
////////////////////////

Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist

	* x, y, z Position
	* x, y, z Ausströmrichtung

Ab hier können wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden:
	* Geschwindigkeit beim Ausstoß
	* Geschwindigkeitsvariation
	* Frequenz
	* Lebensdauer
	* Bremsfaktor
	* Fallkoeffizient
	* Startgröße
	* Vergrößerungsrate
	* Initialalpha
	* Alphavariation
	* R,G,B
[smoke]
-1.21786
0.45703
0.41255
-2.64132
-0.38271
0.21343
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
219
219
219

Kochendes Kühlwasser

[smoke]
-1.21786
0.45703
0.41255
0
-1
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
219
219
219

/////////////////////////////////////////////
Itinerario
/////////////////////////////////////////////

[mesh]
Itinerario\destino.o3d

[matl]
D_Matrix.bmp
0
	
[matl_lightmap]
Matrix_LM.bmp
lights_stand

----------------------------------------
ANNAX

[mesh]
Itinerario\matrix_l.o3d

[matl]
Matrix_l.bmp
0

[useTextTexture]
3

[matl_alpha]
2

[matl_lightmap]
Matrix_Lin_L_LM.bmp
lights_stand

------------------
[mesh]
Itinerario\matrix_z.o3d

[matl]
matrix_z.bmp
0

[useTextTexture]
4

[matl_alpha]
2

[matl_lightmap]
Matrix_Ziel_font_LM.bmp
lights_stand

[matl]
matrix_z.bmp
1

[useTextTexture]
4

[matl_alpha]
2

[matl_lightmap]
Matrix_Ziel_font_LM.bmp
lights_stand

--------------------------------


########################################
Luzes Externas
########################################
Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
0
4.51
0.75
0
1
-0.3
233
233
255
600
30
70

Abblendlicht:

[spotlight]
0
4.51
0.75
0
1
-0.3
255
255
233
300
30
70

	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

--------------------------------------------

/////////////////////////////
Iluminação
////////////////////////////

[interiorlight]
lights_fahrerlicht
0.9
202
228
255
-0.67511
4.38184
2.56745

-----------------------

[interiorlight]
lights_beleuchtung_unterdeck
2.03
202
228
255
0
2.55308
2.89139

----------------------

[interiorlight]
lights_beleuchtung_oberdeck
2.03
202
228
255
0
0.88587
2.89139

--------------------

[interiorlight]
lights_beleuchtung_oberdeck
2.03
202
228
255
0
-0.90771
2.89139

-----------------

[interiorlight]
lights_beleuchtung_oberdeck
2.03
202
228
255
0
-3.15868
2.89139

--------------------
-------------------------------------

*******************************
parte1
*******************************

[mesh]
parte1/motor.o3d

[mesh]
parte1/gomas.o3d

[mesh]
parte1/parte.o3d

[mesh]
parte1/parte01.o3d

[mesh]
parte1/ttopo.o3d

[mesh]
parte1/luces.o3d

[matl_change]
vehiclel.tga
0
lights_stand

[matl_item]

[matl_lightmap]
vehicleon.bmp

///////////////////////////////////////////////
Rodas
///////////////////////////////////////////////

[mesh]
wheel\RDD.o3d

[newanim]
origin_trans
1.282
3.029
0.578

anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1


[newanim]

origin_trans
1.282
3.029
0.578
origin_rot_y
100
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

[newanim]
origin_trans
1.282
3.029
0.578
origin_rot_z
90
anim_rot
Axle_Steering_0_R
6


[mesh]
wheel\RDE.o3d

[newanim]
origin_trans
-1.260
3.028
0.576
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1
[newanim]
origin_trans
-1.260
3.028
0.576
origin_rot_y
80
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105

[newanim]
origin_trans
-1.260
3.028
0.576
origin_rot_z
90
anim_rot
Axle_Steering_0_L
6


[mesh]
wheel\RTD.o3d

[newanim]
origin_trans
1.172
-2.672
0.580
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1


[mesh]
wheel\RTE.o3d

[newanim]
origin_trans
-1.167
-2.670
0.566
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

***************************
interior
***************************

[mesh]
interior/interior.o3d

[illumination_interior]
0
1
2
3


########################
PORTAS
########################

[mesh]
portas\PT1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidrio.tga
0

[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
0.990
4.857
1.623

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
-90

[newanim]
anim_trans
door_0
-0.02
origin_rot_x
-90

------------------------------------------------------

[mesh]
portas\PT2.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidrio.tga
0

[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
0.990
4.225
1.623

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_0
-90

[newanim]
anim_trans
door_0
-0.02
origin_rot_x
90

------------------------------------------

[mesh]
portas\PT3.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidrio.tga
0

[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
0.990
-4.055
1.914

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_2
90

[newanim]
anim_trans
door_2
-0.02
origin_rot_x
90

-----------------------------------------

[mesh]
portas\PT4.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
vidrio.tga
0

[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[matl_noZwrite]
---------------------------------------

[newanim]
origin_trans
0.990
-4.760
1.914

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_3
-90

[newanim]
anim_trans
door_3
-0.02
origin_rot_x
90

****************
vidro
****************

[mesh]
vidro/vidro1.o3d

[matl]
vidrio.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZwrite]

[mesh]
vidro/vidro2.o3d

[matl]
vidrio.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZwrite]

**************
bancos
**************

[mesh]
Bancos/1.o3d

[illumination_interior]
0
1
2
3

[mesh]
Bancos/2.o3d

[illumination_interior]
0
1
2
3

[mesh]
Bancos/3.o3d

[illumination_interior]
0
1
2
3

[mesh]
Bancos/4.o3d

[illumination_interior]
0
1
2
3

[mesh]
Bancos/5.o3d

[illumination_interior]
0
1
2
3

[mesh]
Bancos/6.o3d

[illumination_interior]
0
1
2
3

[mesh]
Bancos/7.o3d

[illumination_interior]
0
1
2
3

[mesh]
Bancos/8.o3d

[illumination_interior]
0
1
2
3

[mesh]
Bancos/9.o3d

[illumination_interior]
0
1
2
3

FAROL ALTO:

[light_enh_2]
1.148
5.605
1.024
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_fern
2.2
0.1
1
1
0.1

[light_enh_2]
-1.148
5.605
1.024
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_fern
2.2
0.1
1
1
0.1

FAROL BAIXO:

[light_enh_2]
1.148
5.605
1.024
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_abbl
2.2
0.1
1
1
0.1

[light_enh_2]
-1.148
5.605
1.024
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_abbl
2.2
0.1
1
1
0.1

MEIA LUZ:

[light_enh_2]
1.148
5.605
1.024
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_stand
2.2
0.1
1
1
0.1

[light_enh_2]
-1.148
5.605
1.024
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_stand
2.2
0.1
1
1
0.1

SETAS

Dianteira:

[light_enh_2]
1.297
5.605
1.135
0
1
0
0
0
1
0
2
200
130
0
0.1
220
240
lights_blinker_r
2.2
0.1
1
1
0.03

[light_enh_2]
-1.297
5.605
1.135
0
1
0
0
0
1
0
2
200
130
0
0.1
220
240
lights_blinker_l
2.2
0.1
1
1
0.03

*************
re
*************

[light_enh_2]
-0.810
-6.467
1.231
0
-1
0
0
0
1
0
0
255
240
160
0.1
180
210
lights_rueckfahr
3.5
0.1
1
1
0.03

**************************
freio
**************************


[light_enh_2]
-1.227
-6.467
1.330
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
2.5
0.1
1
1
0.03

[light_enh_2]
-1.227
-6.467
1.330
0
-1
0
0
0
1
0
0
255
0
0
0.1
180
210
lights_brems
3.5
0.1
1
1
0.03

Direita:

[light_enh_2]
1.232
-6.467
1.329
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
2.5
0.1
1
1
0.03

[light_enh_2]
1.232
-6.467
1.329
0
-1
0
0
0
1
0
0
255
0
0
0.1
180
210
lights_brems
3.5
0.1
1
1
0.03

*************
seta
*************

[light_enh_2]
-1.237
-6.467
1.561
0
-1
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_blinker_l
3.5
0.1
1
1
0.03

DIREITA:

[light_enh_2]
1.243
-6.467
1.560
0
-1
0
0
0
1
0
0
200
130
0
0.1
180
210
lights_blinker_r
3.5
0.1
1
1
0.03

******************
luzes topo
******************

--------------------------------

[light_enh_2]
1.137
-6.451
3.526
0
-1
0
0
0
1
0
0
197
0
8
0.045
160
180
lights_stand
3.0
0.1
1
1
0.03

[light_enh_2]
-1.137
-6.451
3.520
0
-1
0
0
0
1
0
0
197
0
8
0.045
160
180
lights_stand
3.0
0.1
1
1
0.03

frente :

[light_enh_2]
1.233
5.397
3.453
0
1
0
0
0
1
0
0
255
255
200
0.03
160
180
lights_stand
3.0
0.1
1
1
0.03

[light_enh_2]
-1.233
5.397
3.453
0
1
0
0
0
1
0
0
255
255
200
0.03
160
180
lights_stand
3.0
0.1
1
1
0.03

*************************************************************************************
##########################################################
Volante
###########################################################
**************************************************************************************

[mesh]
Painel\volante.o3d

[illumination_interior]
0
1
2
3

[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.901
5.036
1.848

origin_rot_x
-50

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1436

******************
painel
******************

[mesh]
Painel\default.o3d


[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.tga
0
lights_stand

[matl_item]

[matl_lightmap]
painelN.bmp

-------------------------

[mesh]
Painel\cabina.o3d


[illumination_interior]
0
1
2
3

[mesh]
Painel\banco.o3d


[illumination_interior]
0
1
2
3

******************************************
Ponteiros
******************************************

[mesh]
Ponteiros\combustive.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.tga
0
lights_stand

[matl_item]

[matl_lightmap]
painelN.bmp

-------------------------

[newanim]
origin_trans
-1.090
5.180
1.803

origin_rot_x
-70

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tankuhr
0.35

[mesh]
Ponteiros\barometro.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.tga
0
lights_stand

[matl_item]

[matl_lightmap]
painelN.bmp

-------------------------

[newanim]
origin_trans
-1.098
5.210
1.867

origin_rot_x
-70

origin_rot_y
90

origin_rot_z
0

anim_rot
bremse_p_brzyl_VA
0.00027

offset
-24

[mesh]
Ponteiros\RPM.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.tga
0
lights_stand

[matl_item]

[matl_lightmap]
painelN.bmp

-------------------------

[newanim]
origin_trans
-0.820072
5.215047
1.848668

origin_rot_x
-70

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
0.88
delay
15


[mesh]
Ponteiros\KMH.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painel.tga
0
lights_stand

[matl_item]

[matl_lightmap]
painelN.bmp

-------------------------

[newanim]
origin_trans
-0.983214
5.215047
1.848866

origin_rot_x
-70

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tachowinkel
0.88
delay
15
